CPC G06T 1/20 (2013.01) [G06T 15/80 (2013.01)] | 20 Claims |
1. A graphics processing device, comprising:
a plurality of shader engines, wherein each shader engine of the plurality of shader engines includes a respective quantity of active physical resources;
a command processor coupled to the plurality of shader engines; and
a dispatch controller of the command processor to dynamically assign each workgroup of a plurality of workgroups to a respective shader engine for execution, the dynamic assignment based at least in part on an indication of the quantity of active physical resources associated with the respective shader engine.
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