US 11,938,408 B1
Systems and methods for in-person live action gaming
Michael Wadman, Mapleton, UT (US); Jeremy Paul Willden, Pleasant Grove, UT (US); Martin Robert Johnson, Draper, UT (US); Helaman David Pratt Ferguson, Orem, UT (US); Eric Thomas Alsop, Saratoga Springs, UT (US); Jonathan Scott Jensen, Pocatello, ID (US); and Joshua Liddell Workman, Draper, UT (US)
Assigned to NIXO LLC, Pleasant Grove, UT (US)
Filed by Michael Wadman, Mapleton, UT (US)
Filed on Mar. 7, 2022, as Appl. No. 17/688,505.
Application 17/688,505 is a continuation of application No. 17/026,817, filed on Sep. 21, 2020, granted, now 11,305,179.
Claims priority of provisional application 62/908,746, filed on Oct. 1, 2019.
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/02 (2006.01); A63F 9/24 (2006.01); A63F 11/00 (2006.01); F41J 5/04 (2006.01); G06E 1/00 (2006.01)
CPC A63F 9/0278 (2013.01) [A63F 9/0252 (2013.01); A63F 9/24 (2013.01); A63F 11/0051 (2013.01); F41J 5/04 (2013.01); G06E 1/00 (2013.01); A63F 2009/0282 (2013.01); A63F 2009/2442 (2013.01); G05B 2219/37281 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for live action gaming, the method comprising:
providing a first gaming outfit to a first player and a first gun to the first player;
providing a second gaming outfit to a second player and a second gun to the second player;
detecting in the first gaming outfit or the first gun that the second player is targeting the first player to yield a player identification;
detecting in the first gaming outfit or the first gun an impact to yield an impact identification; and
determining a shot hit by the second player against the first player by a projectile propelled by the second gun based upon a combination of the player identification and the impact identification.