CPC A63F 9/0278 (2013.01) [A63F 9/0252 (2013.01); A63F 9/24 (2013.01); A63F 11/0051 (2013.01); F41J 5/04 (2013.01); G06E 1/00 (2013.01); A63F 2009/0282 (2013.01); A63F 2009/2442 (2013.01); G05B 2219/37281 (2013.01)] | 20 Claims |
1. A method for live action gaming, the method comprising:
providing a first gaming outfit to a first player and a first gun to the first player;
providing a second gaming outfit to a second player and a second gun to the second player;
detecting in the first gaming outfit or the first gun that the second player is targeting the first player to yield a player identification;
detecting in the first gaming outfit or the first gun an impact to yield an impact identification; and
determining a shot hit by the second player against the first player by a projectile propelled by the second gun based upon a combination of the player identification and the impact identification.
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