US 11,938,407 B2
Player identification system and method
Paul Terrence Mulligan, Hatfield (GB); and Ashley Sanders, Rickmansworth (GB)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Dec. 6, 2019, as Appl. No. 16/705,322.
Claims priority of application No. 1820420.6 (GB), filed on Dec. 14, 2018.
Prior Publication US 2020/0188795 A1, Jun. 18, 2020
Int. Cl. A63F 13/79 (2014.01); A63F 13/86 (2014.01); G06V 20/40 (2022.01); G06V 20/62 (2022.01); G06V 30/148 (2022.01); G06V 30/10 (2022.01)
CPC A63F 13/86 (2014.09) [A63F 13/79 (2014.09); G06V 20/41 (2022.01); G06V 20/42 (2022.01); G06V 20/62 (2022.01); G06V 30/153 (2022.01); G06V 30/10 (2022.01)] 12 Claims
OG exemplary drawing
 
1. A player identification system for identifying players from recorded video content, the system comprising:
a video content source identification unit operable to identify a source application from which the video content is generated;
a video content analysis unit operable to analyse one or more frames of video content responsive to the identified source application by the video content source identification unit;
a player name identification unit operable to identify player names in one or more analysed frames of the video content; and
a data generation unit operable to generate data relating to the video in dependence upon one or more identified player names, wherein the generated data associates the video content with an identified player's player profile.