US 11,938,399 B2
Systems and methods for tagging content of shared cloud executed mini-games and tag sharing controls
David Perry, Newport Beach, CA (US); Michael Taylor, San Mateo, CA (US); Warren Benedetto, Foothill Ranch, CA (US); and Dominic S. Mallinson, Redwood City, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Mar. 5, 2020, as Appl. No. 16/810,773.
Application 16/810,773 is a continuation of application No. 16/385,351, filed on Apr. 16, 2019.
Application 16/385,351 is a continuation of application No. 13/779,730, filed on Feb. 27, 2013, granted, now 10,258,881, issued on Apr. 16, 2019.
Claims priority of provisional application 61/746,081, filed on Dec. 26, 2012.
Prior Publication US 2020/0197799 A1, Jun. 25, 2020
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/355 (2014.01); A63F 13/493 (2014.01); A63F 13/60 (2014.01); A63F 13/86 (2014.01); A63F 13/335 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/355 (2014.09) [A63F 13/493 (2014.09); A63F 13/60 (2014.09); A63F 13/86 (2014.09); A63F 13/335 (2014.09); A63F 13/69 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
generating a video recording of game play of a first player playing a video game;
receiving from a client device a start tag and an end tag within the video recording defining a portion of the video game; and
generating a mini-game of the video game based on the video recording to enable a new game play for the portion of the video game, wherein the start tag is aligned with a first point in the game play of the first player that defines a start position of the mini-game and the end tag corresponds to an end position of the mini-game that is aligned with a second point in the game play of the first player,
the mini-game being an executable game that is executed for the new game play of a second player that is independent of the game play of the first player using game code from the video game and state data associated with the first point in the game play of the first player,
the new game play being controlled by the second player enabling new game interactivity that parallels game interactivity captured in the video recording between the start position and the end position.