US 11,938,398 B2
Light field display system for video games and electronic sports
Brendan Elwood Bevensee, San Jose, CA (US); Trevor Berninger, San Jose, CA (US); and Jonathan Sean Karafin, San Jose, CA (US)
Assigned to Light Field Lab, Inc., San Jose, CA (US)
Appl. No. 17/781,130
Filed by Light Field Lab, Inc., San Jose, CA (US)
PCT Filed Dec. 3, 2019, PCT No. PCT/US2019/064268
§ 371(c)(1), (2) Date May 31, 2022,
PCT Pub. No. WO2021/112830, PCT Pub. Date Jun. 10, 2021.
Prior Publication US 2022/0409995 A1, Dec. 29, 2022
Int. Cl. A63F 13/27 (2014.01); A63F 13/35 (2014.01); A63F 13/52 (2014.01)
CPC A63F 13/27 (2014.09) [A63F 13/35 (2014.09); A63F 13/52 (2014.09)] 57 Claims
OG exemplary drawing
 
1. A gaming system comprising:
a gaming application configured to produce holographic video game data for a light field game experience during execution of the gaming application;
a light field (LF) display assembly configured to present holographic content; and
a light field processing engine configured to:
receive the holographic video game data; and
generate display instructions for the light field display assembly to present the holographic video game data as holographic content using the LF display assembly, the holographic content representing a scene within the light field game experience,
the LF processing engine is further configured to determine a hardware configuration of the LF display assembly, and
the LF processing engine is further configured to generate holographic content representing the scene based on the hardware configuration of the LF display assembly.
 
54. A gaming system comprising:
a gaming application configured to generate a plurality of inputs for a light field game experience during execution of the gaming application;
a network interface configured to:
transmit the plurality of inputs to a gaming server via a network connection, and
receive, via the network connection, holographic video game content comprising a plurality of display instructions for presenting the holographic video game content of the light field game experience; and
a light field (LF) display assembly configured to input the display instructions and present the holographic video game content as a scene within the light field gaming experience,
wherein:
the gaming system is further configured to access a configuration of a location of the LF display assembly,
the network interface is further configured to transmit the configuration of the location of the LF display assembly to the gaming server, and
the received holographic content representing the scene is configured for presentation using a LF display system in the location with the configuration.