US 11,938,396 B2
Game system, non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, and information processing method
Ryosuke Suzuki, Kyoto (JP); and Hiroki Hamaue, Kyoto (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP)
Filed by Nintendo Co., Ltd., Kyoto (JP)
Filed on Aug. 29, 2022, as Appl. No. 17/897,241.
Application 17/897,241 is a continuation of application No. 17/204,949, filed on Mar. 18, 2021, granted, now 11,465,043.
Claims priority of application No. 2020-049055 (JP), filed on Mar. 19, 2020.
Prior Publication US 2022/0409993 A1, Dec. 29, 2022
Int. Cl. A63F 13/245 (2014.01); A63F 13/211 (2014.01); A63F 13/218 (2014.01); A63F 13/44 (2014.01); A63F 13/814 (2014.01)
CPC A63F 13/245 (2014.09) [A63F 13/211 (2014.09); A63F 13/218 (2014.09); A63F 13/44 (2014.09); A63F 13/814 (2014.09)] 16 Claims
OG exemplary drawing
 
1. A game system for providing a user with a rhythm game where a plurality of timings for evaluating a user input are set, the game system comprising:
an input apparatus including a member, at least a part of which elastically deforms by the user applying a force to the input apparatus;
a sensor configured to provide an output corresponding to deformation of the input apparatus; and
at least one processor, wherein
the at least one processor is configured to:
acquire, as a user input, information based on the output of the sensor;
execute the rhythm game;
during the execution of the rhythm game, evaluate the user input based on a first determination for determining whether or not the input apparatus deforms at any of the timings and a second determination based on a deformation amount of the input apparatus; and
in the first determination, give the same evaluation to the user input in a case where the input apparatus deforms at any of the timings, and a case where the input apparatus deforms from a time before the timing to the timing.