CPC G07F 17/3262 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3258 (2013.01); G07F 17/3288 (2013.01)] | 20 Claims |
1. A gaming system comprising:
a server, operable to be coupled to a plurality of devices via a network, having a processor and a memory storing a) a pay table specifying a plurality of numbers of winning symbols required to win a plurality of jackpots, respectively, the plurality of numbers of winning symbols including a first number of winning symbols required to win a first jackpot of the plurality of jackpots, representing a first odd to win the first jackpot, and b) instructions, which, when executed, cause the processor to at least:
set a plurality of game rounds to be awarded based on one or more random events generated via a random number generator,
communicate with a first device, when coupled via the network, the plurality of game rounds to be awarded,
communicate with the first device the plurality of numbers of winning symbols required to win the plurality of jackpots, respectively,
communicate with the first device to progressively animate, for each of the plurality of game rounds, a) a character overlaying a subset of the first number of winning symbols based on the random events generated, and b) the character removing the subset of the first number of winning symbols to reduce the first number of winning symbols required to win the first jackpot of the plurality of jackpots, thus increasing the first odd to win the first jackpot,
communicate with the first device to present a plurality of game symbols selected based on the random events generated, and
communicate with the first device to present the first jackpot in response the plurality of game symbols selected include the subset of the first number of winning symbols.
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