US 11,925,865 B2
Storage medium, game apparatus and game control method
Tomohiro Yamamura, Kyoto (JP); Kodai Matsumoto, Kyoto (JP); Shinya Saito, Kyoto (JP); Hiroyuki Takahashi, Tokyo (JP); and Shugo Takahashi, Tokyo (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Oct. 6, 2021, as Appl. No. 17/495,230.
Claims priority of application No. 2020-200081 (JP), filed on Dec. 2, 2020.
Prior Publication US 2022/0168643 A1, Jun. 2, 2022
Int. Cl. A63F 13/56 (2014.01)
CPC A63F 13/56 (2014.09) 20 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium storing a game program, which is for a sports game advanceable by moving a moving object according to a player operation, executable by a computer provided with one or more processors, wherein the game program causes the one or more processors to provide execution comprising:
receiving a first direction input, for changing a trajectory of a moving object, at a first timing prior to starting movement of the moving object;
receiving a second direction input, for changing the trajectory of the moving object, at a second timing after the first timing and prior to starting the movement of the moving object;
determining a parameter for moving the moving object according to, at least, the first direction input and the second direction input;
detecting, during a predetermined period of time while the parameter is being determined, and that includes the first timing and the second timing, a player operation indicative of a temporal direction input for determining the change of the trajectory after starting of the movement of the moving object;
moving the moving object based on a detected player operation indicative of the temporal direction input after determining the parameter while reflecting the temporal direction input onto the trajectory;
changing the trajectory of the moving object to move in a first direction, based on the first direction input, at a third timing after the second timing and after starting the movement of the moving object; and
changing the trajectory of the moving object to move in a second direction, based on the second direction input, at a fourth timing after the third timing and after starting the movement of the moving object.