CPC G07F 17/3267 (2013.01) [G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3295 (2013.01); G07F 17/3297 (2013.01)] | 13 Claims |
1. An electronic gaming machine comprising:
a monetary input device configured to determine a monetary value associated with a physical item;
a user interface configured to:
enable a player to select a wager for a game of chance;
enable the player to interact with the game of chance using a gaming input device;
and enable the player to initiate a cash out operation; and
a processor programmed to:
add the monetary value to a credit balance for the player;
deduct the selected wager from the credit balance;
decrease the credit balance in response to the cash out operation;
enable the player to win a prize associated with the game of chance based at least in part on input received by the gaming input device, the game of chance comprising an at least partially skill-based activity, wherein the player is enabled to interact with the at least partially skill-based activity using the gaming input device;
vary accuracy ranges associated with prize segments on a game of chance comprising a virtual wheel or virtual bar, said accuracy ranges for said prize segments being made smaller for players with a high skill level and said accuracy ranges for said prize segments being made larger for players with a lower skill level while maintaining a visual appearance whereby said prize segments are equal in size; and
adjust prize amounts by increasing or decreasing the same based on (i) a current skill level of the player relative to a historical skill level of the player, and (ii) a desired predetermined percentage or percentage range of money or credits returned to the player.
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