US 11,893,861 B2
Wagering game system and method with session RTP adjusted based on player skill
David Colvin, Las Vegas, NV (US); and Eric D. Colvin, Las Vegas, NV (US)
Assigned to Gaming Arts, LLC, Las Vegas, NV (US)
Filed by Gaming Arts, LLC, Las Vegas, NV (US)
Filed on Mar. 9, 2021, as Appl. No. 17/196,900.
Application 17/196,900 is a continuation of application No. 16/887,992, filed on May 29, 2020, granted, now 11,615,674.
Application 16/887,992 is a continuation of application No. 16/120,362, filed on Sep. 3, 2018, granted, now 10,679,464, issued on Jun. 9, 2020.
Application 16/120,362 is a continuation of application No. 15/043,215, filed on Feb. 12, 2016, granted, now 10,068,434, issued on Sep. 4, 2018.
Prior Publication US 2021/0233361 A1, Jul. 29, 2021
Int. Cl. G07F 17/00 (2006.01); G07F 17/32 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3295 (2013.01); G07F 17/3297 (2013.01)] 13 Claims
OG exemplary drawing
 
1. An electronic gaming machine comprising:
a monetary input device configured to determine a monetary value associated with a physical item;
a user interface configured to:
enable a player to select a wager for a game of chance;
enable the player to interact with the game of chance using a gaming input device;
and enable the player to initiate a cash out operation; and
a processor programmed to:
add the monetary value to a credit balance for the player;
deduct the selected wager from the credit balance;
decrease the credit balance in response to the cash out operation;
enable the player to win a prize associated with the game of chance based at least in part on input received by the gaming input device, the game of chance comprising an at least partially skill-based activity, wherein the player is enabled to interact with the at least partially skill-based activity using the gaming input device;
vary accuracy ranges associated with prize segments on a game of chance comprising a virtual wheel or virtual bar, said accuracy ranges for said prize segments being made smaller for players with a high skill level and said accuracy ranges for said prize segments being made larger for players with a lower skill level while maintaining a visual appearance whereby said prize segments are equal in size; and
adjust prize amounts by increasing or decreasing the same based on (i) a current skill level of the player relative to a historical skill level of the player, and (ii) a desired predetermined percentage or percentage range of money or credits returned to the player.