US 11,893,357 B2
Generation of text tags from game communication transcripts
Eric Holmdahl, San Mateo, CA (US); Nikolaus Sonntag, Foster City, CA (US); and Aswath Manoharan, Sunnyvale, CA (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on May 7, 2021, as Appl. No. 17/314,922.
Application 17/314,922 is a continuation of application No. 16/884,822, filed on May 27, 2020, granted, now 11,023,688.
Prior Publication US 2021/0374357 A1, Dec. 2, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 17/20 (2006.01); G06F 40/40 (2020.01); A63F 13/87 (2014.01); G06F 16/245 (2019.01)
CPC G06F 40/40 (2020.01) [A63F 13/87 (2014.09); G06F 16/245 (2019.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method to generate one or more text tags, the method comprising:
programmatically analyzing a plurality of chat transcripts to determine one or more characteristics for each game of a plurality of games, wherein each chat transcript of the plurality of chat transcripts is associated with a respective gameplay session of a respective game of the plurality of games;
generating a text tag for at least one game of the plurality of games based on the one or more characteristics of the at least one game; and
providing a user interface that includes the at least one game and the text tag.