US 11,893,217 B2
Method and apparatus for aiming at virtual object, device, and storage medium
Yu Lin Wan, Shenzhen (CN); Jianmiao Weng, Shenzhen (CN); Xun Hu, Shenzhen (CN); Shan Dong Su, Shenzhen (CN); and Yong Zhang, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Guangdong (CN)
Filed on Oct. 19, 2021, as Appl. No. 17/505,226.
Application 17/505,226 is a continuation of application No. PCT/CN2021/095101, filed on May 21, 2021.
Claims priority of application No. 202010508239.5 (CN), filed on Jun. 5, 2020.
Prior Publication US 2022/0035515 A1, Feb. 3, 2022
Int. Cl. G06F 3/04842 (2022.01); A63F 13/53 (2014.01); G06F 3/04815 (2022.01)
CPC G06F 3/04842 (2013.01) [A63F 13/53 (2014.09); G06F 3/04815 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for aiming at a virtual object, performed by a terminal, the method comprising:
displaying a user interface (UI), the UI comprising a picture of a virtual environment, the picture of the virtual environment comprising a first virtual object and second virtual objects located in the virtual environment;
displaying a dot aiming indicator associated with a single-target skill in the virtual environment in response to an aiming instruction, the dot aiming indicator indicating an aiming point selected by an aiming operation on a ground plane of the virtual environment;
determining a target selection range by using the aiming point as a benchmark, wherein the determined target selection range is displayed within the UI, overlaps with a first sub-set of second virtual objects and indicates a casting range for the single-target skill cast by the first virtual object;
controlling the first virtual object to aim at a target virtual object for the single-target skill, the target virtual object being a single virtual object selected from the first sub-set of second virtual objects based on the determined target selection range and a distance between the target virtual object and the aiming point in the virtual environment, wherein the UI displays a visual indication indicating the selection of the single virtual object from the first sub-set of second virtual objects and wherein the selection of the single virtual object from the first sub-set of second virtual objects is performed without positioning the aiming point over the single virtual object; and
controlling the first virtual object to cast the single-target skill toward the target virtual object.