CPC A63F 13/56 (2014.09) [A63F 13/573 (2014.09)] | 40 Claims |
1. A non-transitory computer-readable storage medium having stored therein a game program, wherein when executed the game program causes a processor of an information processing apparatus to:
control a virtual camera in a virtual space;
control movement of a player character object in the virtual space in response to a move instruction based on an operation input by a user;
control an action by the player character object in the virtual space in response to an action instruction based on the operation input;
when the player character object performs the action, define a hit detection area used for determining whether the action has hit another object other than the player character object at a position that is determined based on position and orientation of the player character object in the virtual space, and expand the hit detection area in a depth direction of the virtual camera in the virtual space; and
if the expanded hit detection area is in contact with the other object, perform a process based on the action against the other object.
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