US 11,890,543 B2
Storage medium, information processing apparatus, information processing system, and game processing method
Katsuyoshi Sumitomo, Kai (JP); and Tatsuya Kamiyama, Kai (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP); and HAL LABORATORY, INC., Tokyo (JP)
Filed by Katsuyoshi Sumitomo, Kai (JP); and Tatsuya Kamiyama, Kai (JP)
Filed on Jul. 6, 2022, as Appl. No. 17/858,595.
Claims priority of application No. 2021-146246 (JP), filed on Sep. 8, 2021.
Prior Publication US 2023/0072022 A1, Mar. 9, 2023
Int. Cl. A63F 13/56 (2014.01); A63F 13/573 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/573 (2014.09)] 40 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein a game program, wherein when executed the game program causes a processor of an information processing apparatus to:
control a virtual camera in a virtual space;
control movement of a player character object in the virtual space in response to a move instruction based on an operation input by a user;
control an action by the player character object in the virtual space in response to an action instruction based on the operation input;
when the player character object performs the action, define a hit detection area used for determining whether the action has hit another object other than the player character object at a position that is determined based on position and orientation of the player character object in the virtual space, and expand the hit detection area in a depth direction of the virtual camera in the virtual space; and
if the expanded hit detection area is in contact with the other object, perform a process based on the action against the other object.