US 11,890,538 B2
Scalable game console CPU / GPU design for home console and cloud gaming
Roelof Roderick Colenbrander, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Appl. No. 17/427,354
Filed by SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
PCT Filed Jan. 15, 2020, PCT No. PCT/US2020/013721
§ 371(c)(1), (2) Date Jul. 30, 2021,
PCT Pub. No. WO2020/159710, PCT Pub. Date Aug. 6, 2020.
Application 17/427,354 is a continuation in part of application No. 16/261,986, filed on Jan. 30, 2019, granted, now 11,074,666.
Prior Publication US 2022/0143499 A1, May 12, 2022
Int. Cl. A63F 13/355 (2014.01); G09G 5/36 (2006.01); G06T 1/20 (2006.01)
CPC A63F 13/355 (2014.09) [G06T 1/20 (2013.01); G09G 5/363 (2013.01); A63F 2300/203 (2013.01); A63F 2300/538 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An apparatus comprising:
at least a first graphics processing unit (GPU);
at least a second GPU communicatively coupled to the first GPU;
wherein the GPUs are programmed to:
render respective portions of video, such that the first GPU renders first portions of video and the second GPU renders second portions of video, the first and second portions being different from each other, wherein the first GPU is programmed to combine the first and second portions to render an output establishing a combined video, the combined video rendered by throttling, using one or more over clock techniques, at least one effect based at least in part on a current GPU usage allocation, wherein throttling at least one effect comprises throttling at least one particle effect.