US 11,890,536 B2
Near real-time augmented reality video gaming system
Charles McCoy, San Mateo, CA (US); True Xiong, San Mateo, CA (US); and Blaine Morgan, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Mar. 1, 2021, as Appl. No. 17/189,147.
Application 17/189,147 is a continuation of application No. 16/354,607, filed on Mar. 15, 2019, granted, now 10,933,317.
Prior Publication US 2021/0178258 A1, Jun. 17, 2021
Int. Cl. A63F 13/00 (2014.01); A63F 13/26 (2014.01); G06T 15/20 (2011.01); G06F 3/01 (2006.01); A63F 13/213 (2014.01); A63F 13/65 (2014.01); A63F 13/22 (2014.01)
CPC A63F 13/26 (2014.09) [A63F 13/213 (2014.09); A63F 13/22 (2014.09); A63F 13/65 (2014.09); G06F 3/011 (2013.01); G06T 15/20 (2013.01); A63F 2300/8082 (2013.01)] 16 Claims
OG exemplary drawing
 
1. An assembly comprising:
at least a first headset wearable by a first user in a first physical space containing at least a first object, the first headset configured for presenting on a display of the first headset a first virtual image of the first physical space from a perspective of the first headset relative to the first physical space, the first virtual image including an image of a second user at a location and pose derived from a real world location and pose of the second user;
at least a second headset not in the first physical space and wearable by the second user, the second headset being configured for presenting on a display of the second headset a second virtual image of the first physical space from a virtual perspective of the second headset relative to the first physical space, the second virtual image including an image of the first user at a location and pose derived from a real world location and pose of the first user; and
plural motorized balls in the first physical space and movable according to a computer simulation presented on the first headset.