US 11,869,313 B2
Managing computer-implemented game economies
Kin Hang Chan, Chicago, IL (US)
Assigned to Zynga Inc., San Francisco, CA (US)
Filed by Zynga Inc., San Francisco, CA (US)
Filed on Oct. 14, 2021, as Appl. No. 17/501,017.
Application 17/501,017 is a continuation of application No. 16/823,279, filed on Mar. 18, 2020, granted, now 11,183,022.
Prior Publication US 2022/0215721 A1, Jul. 7, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3248 (2013.01); G07F 17/3258 (2013.01); G07F 17/3276 (2013.01); G07F 17/3281 (2013.01); G07F 17/3288 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
at a server system, hosting a computer-implemented online game that defines multiple game levels through which players can progress during extended gameplay, in-game values of features within the game being denominated in a virtual currency; and
responsive to a player experiencing a change in game level from a first game level to a second game level, automatically changing a respective virtual currency value displayed to the player of one or more features of the game, the one or more features each having identical gameplay functionality in the first game level and in the second game level, but each of the one or more features having a different virtual currency value in the second game level than in the first game level.