CPC A63F 13/95 (2014.09) [A63F 13/77 (2014.09)] | 20 Claims |
1. A computer for executing progress of a game by using a game content, the computer comprising:
circuitry configured to
select a first game medium from among game media belonging to a first group among a plurality of groups based on a selection instruction from a player;
identify an attribute associated with the selected first game medium;
select a second game medium from among game media belonging to a second group of the plurality of groups based on the identified attribute; and
associate a group of game media at least including the selected first game medium and the selected second game medium with the player and store a resultant group of game media to a memory.
|