US 11,865,463 B2
Computer, control method, non-transitory computer-readable medium, and terminal device that execute progress of a game
Katsumi Zeniya, Tokyo (JP); and Kiyoto Nakamura, Tokyo (JP)
Assigned to GREE, Inc., Tokyo (JP)
Filed by GREE, Inc., Tokyo (JP)
Filed on Apr. 15, 2022, as Appl. No. 17/722,025.
Application 17/722,025 is a continuation of application No. 17/066,302, filed on Oct. 8, 2020, granted, now 11,318,392.
Application 17/066,302 is a continuation of application No. 16/147,972, filed on Oct. 1, 2018, granted, now 10,835,830, issued on Nov. 17, 2020.
Claims priority of application No. 2017-191198 (JP), filed on Sep. 29, 2017.
Prior Publication US 2022/0241695 A1, Aug. 4, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/95 (2014.01); A63F 13/77 (2014.01)
CPC A63F 13/95 (2014.09) [A63F 13/77 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A computer for executing progress of a game by using a game content, the computer comprising:
circuitry configured to
select a first game medium from among game media belonging to a first group among a plurality of groups based on a selection instruction from a player;
identify an attribute associated with the selected first game medium;
select a second game medium from among game media belonging to a second group of the plurality of groups based on the identified attribute; and
associate a group of game media at least including the selected first game medium and the selected second game medium with the player and store a resultant group of game media to a memory.