CPC A63F 13/87 (2014.09) [A63F 13/215 (2014.09); A63F 13/31 (2014.09); A63F 13/352 (2014.09); A63F 13/73 (2014.09); A63F 13/77 (2014.09); A63F 13/795 (2014.09); A63F 13/798 (2014.09); A63F 13/822 (2014.09); A63F 13/847 (2014.09); A63F 13/92 (2014.09); H04L 65/403 (2013.01); H04L 67/131 (2022.05); A63F 13/32 (2014.09); A63F 13/332 (2014.09); A63F 13/335 (2014.09)] | 17 Claims |
1. A system comprising:
one or more servers that include memory and at least one hardware processor that is configured to:
communicate with a plurality of computing devices to conduct a multi-player video game that includes multiple matches, wherein players for each match are separated into at least two different gameplay groups;
automatically allocate, for each match of the multiple matches, each one of the players to one of a plurality of different voice communication channels, wherein players in different gameplay groups are allocated to different voice communication channels, wherein each one of the players is automatically allocated into one of the plurality of different voice communication channels prior to a start of the match;
during each match, control voice communication between the players according to how the players have been allocated into the plurality of different voice communication channels; and
based on completion of each match of the multiple matches, automatically allocate players from a respective match to a common communication channel to thereby allow communication.
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