CPC A63F 13/355 (2014.09) [A63F 13/50 (2014.09); H04N 21/23605 (2013.01); H04N 21/4385 (2013.01); A63F 2300/538 (2013.01)] | 20 Claims |
1. A method of cloud gaming, comprising:
receiving one or more encoded slices of a video frame at a client, wherein the video frame was generated at a server while executing a video game, and encoded by an encoder at the server into the one or more encoded slices; and
decoding a first encoded slice at a decoder of the client before fully receiving the one or more encoded slices of the video frame.
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