US 11,861,777 B2
Using a determined optimum pose sequence to generate a corresponding sequence of frames of animation of an animation character
Sergey Bashkirov, Salida, CA (US); and Michael Taylor, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Feb. 25, 2022, as Appl. No. 17/680,912.
Application 17/680,912 is a continuation of application No. 17/095,518, filed on Nov. 11, 2020, granted, now 11,263,796.
Prior Publication US 2022/0383576 A1, Dec. 1, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 13/40 (2011.01); G06T 7/70 (2017.01)
CPC G06T 13/40 (2013.01) [G06T 7/70 (2017.01); G06T 2207/10016 (2013.01); G06T 2207/20084 (2013.01)] 29 Claims
OG exemplary drawing
 
1. A method for computer animation, comprising:
generating a plurality of candidate pose sequences of two or more candidate poses of a model of an animation character such that each of the two or more candidate poses has a segmentation map that matches a segmentation map of a corresponding character derived from a corresponding frame of a video sequence, wherein a distance between candidate poses is maximized;
determining an optimum pose sequence of the plurality of candidate pose sequences; and
using the optimum pose sequence to generate a corresponding sequence of frames of animation of the animation character.