CPC A63F 13/86 (2014.09) [A63F 13/30 (2014.09); A63F 13/35 (2014.09); A63F 13/79 (2014.09); A63F 13/85 (2014.09); A63F 13/87 (2014.09); G06F 16/433 (2019.01); G06N 3/08 (2013.01); G10L 15/26 (2013.01); A63F 13/497 (2014.09); A63F 13/67 (2014.09); A63F 2300/303 (2013.01)] | 20 Claims |
1. A method for providing gaming assistance comprising:
collecting game state data for a plurality of game plays of a plurality of players playing a video game;
defining a current game context of a game play of the video game of a user by a set of parameters defined by one or more elements of the game state data for the game play of the video game;
determining a plurality of game contexts of the plurality of game plays of the plurality of players based on the game state data for the plurality of game plays;
comparing the current game context to the plurality of game contexts by determining a plurality of matching values of the plurality of game contexts based on the set of parameters for the game play of the user, wherein each matching value in the plurality of matching values relates a corresponding game context from the plurality of game contexts of the plurality of players to the current game context of the user;
matching the current game context to a matched game context from the plurality of game contexts having a highest matching value; and
sending a recorded help session generated by a player associated with the matched game context to a device of the user, wherein the recorded help session is related to the current game context.
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