US 11,857,877 B2
Automatic in-game subtitles and closed captions
Wei Liang, Markham (CA); Ilia Blank, Markham (CA); Patrick Fok, Markham (CA); Le Zhang, Markham (CA); and Michael Schmit, Santa Clara, CA (US)
Assigned to ATI Technologies ULC, Markham (CA); and Advanced Micro Devices, Inc., Santa Clara, CA (US)
Filed by Advanced Micro Devices, Inc., Santa Clara, CA (US); and ATI Technologies ULC, Markham (CA)
Filed on Dec. 23, 2021, as Appl. No. 17/561,477.
Prior Publication US 2023/0201717 A1, Jun. 29, 2023
Int. Cl. A63F 13/53 (2014.01); A63F 13/87 (2014.01); G10L 17/26 (2013.01); G10L 17/06 (2013.01)
CPC A63F 13/53 (2014.09) [A63F 13/87 (2014.09); G10L 17/06 (2013.01); G10L 17/26 (2013.01); A63F 2300/303 (2013.01); A63F 2300/572 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A method comprising:
accessing an audio stream and a video stream generated by an executing game application;
generating, at a text conversion engine circuitry, at least one subtitle based on the audio stream;
determining a display position of the at least one subtitle by analyzing the video stream for exclusion areas that contain user interface elements of the executing game application;
generating a subtitle overlay comprising the at least one subtitle located at the display position; and
causing a portion of the video stream to be displayed with the subtitle overlay.