CPC A63F 13/497 (2014.09) [A63F 13/335 (2014.09); A63F 13/61 (2014.09); A63F 13/86 (2014.09); A63F 2300/407 (2013.01); A63F 2300/554 (2013.01); A63F 2300/5506 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/577 (2013.01); A63F 2300/634 (2013.01); G06V 20/49 (2022.01)] | 21 Claims |
1. A method for storing gameplay, the method comprising:
executing gameplay;
buffering a first portion of the gameplay, the first portion of the gameplay capturing an event related to the gameplay;
during the execution of the gameplay, receiving a request to capture a second portion of the gameplay subsequent to the first portion of the gameplay;
capturing the second portion of the gameplay in response to the request;
storing the first and second portions of the gameplay;
comparing metrics of the gameplay to average metrics for a scene associated with the gameplay, a game associated with the gameplay, or a combination thereof; and
determining the occurrence of the event based, at least in part, on the comparing of the metrics of the gameplay to the average metrics.
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