US 11,857,871 B2
Game control method, server device, game system, and computer-readable recording medium
Koichi Suzuki, Tokyo (JP)
Assigned to GREE, Inc., Tokyo (JP)
Filed by GREE, Inc., Tokyo (JP)
Filed on Sep. 15, 2022, as Appl. No. 17/945,416.
Application 17/945,416 is a continuation of application No. 17/179,763, filed on Feb. 19, 2021, granted, now 11,471,761.
Application 17/179,763 is a continuation of application No. 16/454,502, filed on Jun. 27, 2019, granted, now 10,967,257, issued on Apr. 6, 2021.
Application 16/454,502 is a continuation of application No. 16/035,368, filed on Jul. 13, 2018, granted, now 10,369,464, issued on Aug. 6, 2019.
Application 16/035,368 is a continuation of application No. 15/363,435, filed on Nov. 29, 2016, granted, now 10,039,977, issued on Aug. 7, 2018.
Application 15/363,435 is a continuation of application No. 14/309,814, filed on Jun. 19, 2014, granted, now 9,539,517, issued on Jan. 10, 2017.
Claims priority of application No. 2013-130237 (JP), filed on Jun. 21, 2013; application No. 2013-257677 (JP), filed on Dec. 13, 2013; and application No. 2014-046141 (JP), filed on Mar. 10, 2014.
Prior Publication US 2023/0012870 A1, Jan. 19, 2023
Int. Cl. A63F 13/35 (2014.01); A63F 13/795 (2014.01); A63F 13/822 (2014.01)
CPC A63F 13/35 (2014.09) [A63F 13/795 (2014.09); A63F 13/822 (2014.09); A63F 2300/5566 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of controlling a server for providing a battle game between groups, to each of which a plurality of players belong, the method comprising:
providing a battle league comprising each of the groups, each of the groups having a group identifier, wherein each of the plurality of players has a player identifier and wherein each player identifier is paired with no more than one group identifier;
by the server, comparing an activity status of each of the groups to one or more predetermined activity criteria, and identifying an inactive group in the groups based on a failure of the inactive group to meet the one or more predetermined activity criteria;
removing, from the battle league, the inactive group, wherein removing the inactive group from the battle league comprises disabling battle league functionality associated with a group identifier of the inactive group; and
after removing the inactive group from the battle league, pairing at least two active groups as opponents within the battle league and conducting a battle between the at least two active groups.